Monday, May 10, 2010

HP 3D pertama di dunia, Samsung W960 3D AMOLED

HP 3D pertama di dunia, Samsung W960 3D AMOLED

Ponsel 3D pertama di dunia siap digunakan. Samsung memiliki layar AMOLED terbaik di dunia mobile (super AMOLED, mereka menyeputkanyaseperti itu), Samsung W960 3D AMOLED, tidak memerlukan kacamata 3D untuk melihat 3D nya, namun sayangnya ponsel CDMA ini hanya akan tersedia di korea.

Sebuah tombol hadir untuk switching on-off tampilan 3D ponsel ini, Selain itu Samsung W960 juga dilengkapi dengan kamera 3,2 MP auto fokus kamera, layar 3,2 inci AMOLED dengan resolusi WQVGA, DMB-T TV tuner, Bluetoth dan slot microSD. Handphone ini mengunakan Samsung TouchWiz OS 2,0. Namun sayangnya Samsung W960 3D AMOLED tidak dilengkapi dengan wifi.


sperifikasi lengkap Samsung W960 3D 

For Korean market
GENERAL2G NetworkGSM 900 / 1800 / 1900
3G NetworkHSDPA
Announced2010, April
StatusComing soon. Exp. release 2010, 2Q
SIZEDimensions113.9 x 53.9 x 13.9 mm
Weight119 g
DISPLAYTypeAMOLED 3D capacitive touchscreen, 16M colors
Size240 x 400 pixels, 3.2 inches
 - Accelerometer sensor for UI auto-rotate
- Gesture control
- Touch Wiz 2.0 UI
SOUNDAlert typesVibration; MP3, WAV ringtones
SpeakerphoneYes
MEMORYPhonebook1000 entries, Photocall
Call recordsYes
Card slotmicroSD
DATAGPRSClass 10 (4+1/3+2 slots), 32 - 48 kbps
EDGEClass 10, 236.8 kbps
3GHSDPA, HSUPA
WLANNo
BluetoothYes, v2.1 with A2DP
Infrared portNo
USBYes, v2.0 microUSB
CAMERAPrimary3.2 MP, 2048x1536 pixels, autofocus
VideoYes
Secondary 
FEATURESMessagingSMS(threaded view), MMS, Email
BrowserHTML
RadioNo
GamesYes
ColorsBlack
GPSNo
JavaYes, MIDP 2.0
 - DMB TV
- MP4/H.264/H.263 player
- MP3/WAV/eAAC+ player
- Organizer
- Document viewer (Word, Excel, PowerPoint, PDF)
- Voice memo
- T9
BATTERY Standard battery, Li-Ion
Stand-by
Talk time

   

Wednesday, May 5, 2010

Social Network Users Ignore Security Data

Social Network Users Ignore Security Data

Social networking activity was able to make people forget about security of personal data. The proof, according to a recent research conducted by Consumer Reports Magazine, more than half of social networking users unwittingly share important information to people, increasing their risk of becoming targets of cyber crime. As quoted from Computerworld, 52 percent of adults who use Facebook, MySpace, and Twitter is admitted to post information and various personal facts that could be elaborated by the cyber criminals to commit identity theft. They mindlessly write some data such as full birth date, home address, plan the next vacation, and so forth. This is very dangerous because it can be exploited by those who have evil motives. From a survey of two thousand respondents from the United States, accounting for 42 percent of Facebook users admit they post the date of birth, 63 percent post their personal photos, and 8 percent notify their home address. In fact, three percent of respondents also did not hesitate to express when they'll go on holiday leaving the house. In addition, 21 percent of them also admitted to posting photos of their children and 16 percent post the names of their children. "Social networking makes a lot of people can share personal information and photos with their friends, quickly and easily. After a serious risk threatening them," said Jeff Fox, technology editor of Consumer Reports Magazine. According to the San Francisco Chronicle, citing reports from the magazine, during the last two years, Internet users United States has suffered a loss of U.S. $ 4.5 billion or approximately USD 40 trillion due to computer crime. Other important findings, proved nine percent social network users claimed to have become infected by malware, fraud, identity theft, harassment, or other forms of online infringement.

Monday, May 3, 2010

Successful Selling 1 Million Apple iPad

Successful Selling 1 Million Apple iPad

Successful Selling 1 Million Apple iPad

Computer giant Apple claims to have sold 1 million units iPad tablet computers a month after its launch in early April. This means iPad sold two times faster than when the iPhone first launched. "One million iPad within 28 days, even much faster than iPhone sales to one million, which takes 74 days," said Chief Executive Officer of Apple Corporate, Steve Jobs. iPad to-one million, according to Apple, have successfully sold on Friday, April 30, 2010, when iPad second version that supports 3G networks began to be marketed. iPad first generation can only connect using Wi-Fi. iPad first circulated in the United States (USA) on 3 April. But Apple still postpone this tablet computer sales to international markets due to high demand in the U.S.. IPad enthusiasts from Europe, Japan, and Australia can order the upcoming iPad begin May 10. "Demand continues to exceed availability iPad," said Jobs. Tablet computer has a touch screen 9.7 inches and 1.2 inches thick. iPad version of Wi-Fi on sale from U.S. $ 499 is iPad U.S. $ 629 3G start. (Associated Press) mt

Can Computer Games Improve Mathematical Skills

»Algebra Meltdown, games that utilize math skills

According to experiments performed Mangahigh.com, popular gaming sites in the UK, computer games can improve math skills of children. The gaming site, offering games that use math skills used in the national curriculum. They later carried out tests on children from 12 schools in Scotland. The test lasted for 12 weeks. According Mangahigh, the average mathematics score of students who were tested rose 13 percent after using these gaming sites. While 93 percent of students admitted that they would enjoy math if computer games are used to study science.

"The program proved to be useful as a means games that stimulate better education of teachers or students," said Derek Robertson, from Learning and Teaching Scotland, as quoted from the PC Advisor VIVAnews, May 3, 2010. "It is very important for us to ensure our students thrive in communities that depend heavily on computers," he said.

From experiments, it was revealed that 68 percent of students say that want to improve their math skills in order to achieve a higher value when playing games in Mangahigh.com.

Meanwhile, more than half of the teachers involved claim that their students get a better progress in mathematics after using these games as compared to using traditional teaching methods.

"Most students who use Mangahigh able to solve the problem which I think difficult to accomplish if they use paper-based test methods as they usually do," said one teacher involved in these trials. (Jon)vivanews
 

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